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As the game is field rendered, the image does shake when the target frame rate is not maintained.
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Slowdown when a lot of objects, characters or enemies are on the screen. Game has severe graphical glitches and slowdown, but does play fine.īakusou Dekotora Densetsu: Otoko Hanamichi Yume RomanĬonfig fixes missing graphics and SPS issues.Ĭonfig fixes backgrounds rendering. NTSC-U/C version has flashing black screens and major lagging.īackyard Wrestling 2: There Goes the Neighborhood Some visual glitching is possible on opening FMV.īackyard Wrestling: Don't Try This at Home Graphical glitch on the right side of the screen while playing game. Some car engines have a glitched engine sound, high variance in framerate but it's always above playable (gamepseed is not tied to framearate.) Very low potential to crash so save just in case.Īvatar: The Last Airbender Into the Inferno Rider's shirt will have a tiny gap in the model when they stretch and pose or bodies of water.)Ĭonfig fixes minor FMV stuttering on main menu.Ĭonfig fixes freeze when trying to start new game/create profile and improves frame rate. Very minor gaps in certain textures when they're animated (Ex. Minor slowdown but switching to Progressive Scan mode fixes it.
![xbox 360 emulator ps3 download cfw xbox 360 emulator ps3 download cfw](https://alvarotrigo.com/blog/assets/imgs/2023-04-26/bolxemu-for-pc.jpeg)
English patch can cause rare freezes (needs confirmation with and without patch). Config fixes black screen after boot.Ītelier Marie + Elie - Salburg no Renkinjutsushi 1 & 2Ĭonfig fixes black screen after boot. Artlist Collection: THE DOG ISLAND ~ひとつの花の物語~Įmulator configuration available.Artlist Collection: The Dog Island: Hitotsu no Hana no Monogatari.Make sure that game is detected as PS2CD (Blue disc in XMB).Ĭonfig fixes freeze on Konami logo/intro FMV. Minor texture problems during some scenes. Minor graphical issues during pre-rendered cutscenes, otherwise perfectly fine.Ĭonfig fixes black screen after PlayStation 2 logo.Ĭonfig fixes the loading screen freezing.ģ-Nen B-Gumi Kinpachi Sensei Densetsu no Kyoudan ni Tate!ģrd Super Robot Wars Alpha: To the End of the GalaxyĤ Edges by The Black Lotus (scene graphical demo) Cutscenes sometimes skip frames and tear in PAL version. This tag is intended to be used in the regions where the game wasn't released, e.g: PAL-EU & NTSC-U of a game released only in Japan.Ĭonfig fixes glitches and freezes when you encounter monsters.Ĭonfig sets multitap controller ports properly.Ĭonfig sets multitap controller ports properly. This tag is intended to be used temporally to indicate the existence of the game for an specific region but with an unknown compatibility. Released for this region, but nobody tested it. It doesn't works or can't be completed due to some critical problems at some point that doesn't allow the game to continue. It works exactly like when you play it on a real PS2 Console, the compatibility is as good as Ĭritical problems, doesn't boots, freezes or crashes after some gaming progress. Released for the PS3 at the PlayStation Store, the compatibility is certified by Sony. Then there's also Dolphin, which can run even on the PS4 with Linux.Compatibility counters at date: 2023 December 24 As others have said, both Wii and Wii U are fully compatible with the GameCube, and you can pick up a Wii for 20 bucks these days. Overall it's possible, but it would take a lot of effort and there's simply no incentive to do so.
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The GPU might be a bigger issue though, but thankfully the GameCube has a very standard (and very well known) GPU that isn't very hard to emulate, can't say the same about the PS3's GPU though (we haven't even been able to make a Linux driver). The PS3's CPU has 3.2GHz PowerPC, while the GameCube is at around 400MHz, so there's plenty of room for a PowerPC to PowerPC JIT compiler and then executing the code using the single PPC core, or you can use the SPEs for JIT compilation and leave the main PPC to execute translated code, which would make it even faster. People in these forums like to say "impossible" without really studying the viability of a project because it's an easy answer, but almost always an incorect one.Īs for Gamecube games on the PS3: I'd say it's completely doable and would produce some really good results if done correctly.Įmulating the CPU would be "simple" as its the same PowerPC arquitecture (same reason why PSP can emulate N64 depite not having nearly any power to do so, they share same CPU architecture so translation is fast). It's hasn't been done but anyone saying its impossible is probably talking out of ignorance (it was also impossible to hack a PS3 via software three years ago until we got PSXploit, it was impossible to run GBA games on the NDS via software a year ago until GBARunner2 happened, it was impossible to emulate N64 on the 3DS a year ago but then Daedalus was ported, etc).